Showing posts tagged: tldr


How should we learn from the AI?

My recent work got me again thinking about the nature of learning and understanding. More precisely, I got interested in thinking about the best way to use the ai in go studies.

Recent research (for example, Thinking, Fast and Slow by Daniel Kahneman) suggests that expertise in a domain is not a single skill but rather a large collection of …

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Antti’s Bachelor’s Thesis: Building a Human Master

I wrote this bachelor’s thesis originally in Finnish in October 2013 and posted its English version on gooften.net on November 1, 2013. Its language has been slightly modified and improved for this re-posting on nordicgodojo.eu.

Abstract

Expertise is a topical subject in our ever-changing society. This study set out to find what expertise means and how an individual’s expertise …

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Impact of Go AI on the Professional Go World – Response

Lee Hajin recently published an interesting article on the ‘Impact of Go ai on the Professional Go World’ on medium.com. I found myself disagreeing with many of her points, and so decided to write my own remarks on the topic. Note that my intention is not to attack or ‘bash’ Lee’s opinions, but rather to bring forth another point of …

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Go Variant Server

As we know, recently the prevalence of go ai software has made it hard to organise tournaments online. If you organise a tournament with no surveillance, ai-users will inevitably pop up; and if you want to organise a prestigious and serious tournament, you have to do something like the 2020 Korea Prime Minister’s Cup, where all participants are required …

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Area or territory – The future of go rules

(The historical information in this article is based on The History of Go Rules by Chen Zuyuan.)

As we saw in the first half of this post, go was first played with stone scoring, then with territory scoring, and then also with area scoring. Although territory scoring is nowadays attributed to the Japanese rules, they, similarly to the two …

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Area or territory – A brief history of go rules

(The historical information in this article is based on The History of Go Rules by Chen Zuyuan.)

For a game that has mostly remained unchanged through its history, go has a lot of different rulesets. You may have heard of Japanese rules and Chinese rules, but how about Korean rules, aga rules, New Zealand rules, Tromp–Taylor rules, or Ing rules? …

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Tagua go stone

High-quality go stones are traditionally made of slate and shell. The cheapest, relatively thin stones cost around €150–200 for a set, and the highest-quality, thick stones can easily cost €10,000 or more.

Recently, in Japan it has become a problem that big enough hamaguri clams, which are used for white go stones, are getting increasingly rare due to overfishing. Because …

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Is ‘fair’ komi necessarily an integer?

One popular topic among go players is: what is the ‘correct’ value of the komi?

There are many ways to approach this question. For example in tournaments, it is useful to have the 0.5 in 6.5 (or 7.5) to prevent draws; after all, tournaments need a winner, and a game that ends in a tie often has to be replayed. …

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The (ten) thousand year kō

is a Japanese go term and word originally derived from Buddhism, where it stands for an ‘extremely long time’. This is fitting in go, as kō fights can easily continue for dozens of moves.

Kō fights are a most interesting phenomenon in go. Go is already special in that the simple stone-capturing rules lead to the emergent property of …

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History and overview of time control formats

Two recent occasions got me thinking about the time control systems used in go, and their relation to the game.

First was our teachers’ exhibition game that was covered in the second June lecture, which you can view here. In the lecture, Jeff remarks that while the game might be objectively even during the middle-game fighting, in reality it …

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Events

All times are in Helsinki time (eet with summer time).


Pixel Go Tournament on October 31, 12:00–15:00! Tournament details and registration are here.


2nd Corona Cup on November 2 – December 15! Tournament details are here.


Gothenburg Online Open on December 5–6! Tournament details and registration are here.


New pairing for the online league made every 1st and 3rd Saturday of the month.


Public lectures on Twitch every 2nd and 4th Saturday of the month at 1 pm.


Jeff and Mikko stream on Twitch on Fridays at 6 pm.