Showing posts tagged: tldr


How to limit cheating in online go?

The last 1–2 years have seen a sharp increase in cheating in online go, especially on higher dan levels. I, personally, have almost completely quit online go, as it not only takes a considerable amount time to find an opponent of similar level, but also the chances of the opponent’s consulting an ai are high. If I want …

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On the challenges of English go terminology

When I first became insei in 2011, I found that there was a wealth of Japanese go terminology that I needed to learn to study the game. My teacher had set me up with an ideal study setting: once a week, I met with young Japanese professionals in a study meeting where I learned how to play …

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Why do I play go?

Recently I noticed that Vit Brunner, who hosts several classic tsumego collections on his website, posted a questionnaire on why people play go. After giving it some thought, I decided to elaborate on my own reasons here on the NGD website.

Usually, when somebody writes on the topic, they give what I would call the ‘standard list of benefits’, …

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How should we teach go to new players?

Go is a notoriously difficult game to market to new people.

Just consider the proverb, ‘lose your first fifty games as quickly as possible’: an average game on a small board probably takes at least 15 minutes when you’re getting your bearings, so the proverb basically tells you to lose 12.5 hours in a row just to get started. When attention …

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Is the ranking system facing a crisis?

You are probably familiar with the phrasal verb ‘level up’, and just how rewarding those two words can be after spending some effort (or at least time) on a game. Although the phrase is now abundantly used in the gaming industry, it originally came from role-playing games – a precursor to the pen-and-paper roleplaying game Dungeons & Dragons, Blackmoor, …

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